Sunday, March 8, 2015

Day 1



The 1st 24 hour period of the 7drl 2015 has come to an end. A  basic Tileset is completed and will be expanded as needed, tile rendering is complete with y sorting so that mobs and players can walk behind objects simple movement is implemented, next up is to add collision detection, combat and simple AI along with map generations.
Level Generation is going to be the primary goal for the next 24 hour period

Saturday, March 7, 2015

Start of The 7DRL 2015

I'm back this year starting out for my 7DRL at 1600 PST 3-7-2015, I wish everyone luck ;) don't die to often =p